.
 

    FlMoView is a program which offers the user the ability to edit motion capture data in a variety of ways. Its intent is to allow the ability to gather motion data from any source and easily, efficiently, and powerfully manipulate it with any combination of the following techniques:

    Character retargetting. Character retargeting gives us the ability to take a motion captured from a character with one set of attributes (height, weight, etc.) and retarget it to a character with a completely different set of attributes. This can be done with a number of simple steps.

    Spacetime constraint manipulation. Spacetime constraint manipulation allows the user to create a number of constraints the user wants the motion to fulfill and later insure that the character maintains those constraints. Good examples of spacetime constraints are footplants and handholds.

    Path rail motion editing. Path rails allow the user to grab the general trajectory of a motion and interactively change it. A straight walk cycle can turn into a character walking around a curvy maze with path rails.

    Self-collision avoidance. Self-collision avoidance gives the user the ability to insure that the character does not have body parts that intersect. This intersection often happens after motions are retargeted to characters with dramatically different body structures.

    Per-Frame Inverse Kinematics. PFIK (for short) is the act of attempting to solve for the constraints on a per-frame basis. A general Inverse Kinematic solver is employed with a focus on speed and robustness.

    Motion-graph editing?

 

     FlMoView also employs a number of different ways to view motions more easily whilst editing them. Some of these features include:

    Character skinning (equivalent and compatible with Maya 3.x).

    Cartoon shading of FlMoView characters.

    Camera motions with editable paths.

    A wide variety of different 'bone panels' displaying a similarly wide variety of motion information.

Papers

Approach
  types of consts

Software Infrastructure

Techniques
  motion     retargeting
  path-editing
  spacetime     constraints

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