The
following page contains a number of demonstrations of FlMoView's capabilities.
Motion
retargeting for different characters.
Due to the large number of examples regarding
character motion retargeting, we have constructed a seperate page to
highlight FlMoView's retargeting capabilities. Please click the following
link to view The Grid.
Other quick examples are as follows:
Spacetime
constraint manipulation.
The
following example demonstrates how the impact point of a karate-style
kick can be moved from one location to another. It also shows the ability
to change where the character lands at the end via footplant editing.
This
example was featured in Dr. Gleicher's SIGGRAPH 98 paper abstract. It
highlights the ability for characters of changing sizes to maintain
both steady footplants and hand connections.
Path
rail motion editing.
This example begins with a loop-like dance motion and stretches it out
into a straight line.
This video highlights the ability to squash
and stretch a motion via path rails.
Character
self-collision avoidance.
This example begins with a character which has already been retargeted.
The 'Al' character's feet are bigger than the original motion capture
character's feet and consequently intersect with eachother while climbing
the ladder. Collision detection is added between the first and second
parts of this video and the motion is then resolved. Pay close attention
to the feet in the final two passes, as they now no longer intersect
with eachother!