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    The following page contains a number of demonstrations of FlMoView's capabilities.

Motion retargeting for different characters.
    Due to the large number of examples regarding character motion retargeting, we have constructed a seperate page to highlight FlMoView's retargeting capabilities. Please click the following link to view The Grid.

Other quick examples are as follows:


Spacetime constraint manipulation.
The following example demonstrates how the impact point of a karate-style kick can be moved from one location to another. It also shows the ability to change where the character lands at the end via footplant editing.


This example was featured in Dr. Gleicher's SIGGRAPH 98 paper abstract. It highlights the ability for characters of changing sizes to maintain both steady footplants and hand connections.

Path rail motion editing.
This example begins with a loop-like dance motion and stretches it out into a straight line.


    This video highlights the ability to squash and stretch a motion via path rails.

Character self-collision avoidance.
This example begins with a character which has already been retargeted. The 'Al' character's feet are bigger than the original motion capture character's feet and consequently intersect with eachother while climbing the ladder. Collision detection is added between the first and second parts of this video and the motion is then resolved. Pay close attention to the feet in the final two passes, as they now no longer intersect with eachother!

Per-frame inverse kinematics.
This example shows an animation of the 'ant' character with both a Per-frame inverse kinematics solution (right) and a spactime constraint solution (left).

Papers

Approach
  types of consts

Software Infrastructure

Techniques
  motion     retargeting
  path-editing
  spacetime     constraints

Downloads

Mailing List

SIGGRAPH
course notes


Related links