cSpacesdfsdfs Index Tools
                  and Resources Homemade
                  Software The software we used to do
                  the actual retargetting and constraint modification
                  is really the main workhorse for this project and
                  was written by Micheal Gleicher. The system reads
                  BVH (BioVision Hierarchy format) files and Python
                  scripts that specify the constraints. The program
                  uses OpenGL to draw the skeleton and the
                  constraints and the solver is quick enough to
                  resolve the motion in real time. This allows a user
                  to not only drag constraints around on the fly and
                  edit the motion, but also quickly add, remove, or
                  change constraints and resolve the motion very
                  fast.  This step is very important
                  in the retargetting process to maintain an
                  acceptable motion. Due to size and proportion
                  differences in the original and new skeleton,
                  simply applying the  motion to the new skeleton
                  would cause all sorts of nasty artifacts such as
                  skating feet. With our software the the solver can
                  create a new motion, keeping what is most
                  important, particularily solid footplants. Other
                  constraints can easily be added to control other
                  elements or to clean up the new motion. This is
                  discussed later. The
                  Models The models we used came from
                  various places. The baby and ant models were
                  provided to of by Hou Soon Ming, and our many
                  thanks go to him for allowing us to use his
                  fabulous models. His library of model can be found
                  at  The Gremlin is from an
                  unknown author, but was downloaded from the
                  Virtual
                  Characters Archives Network
                  library of models.  The alien we got from a CD
                  purchased from Zygote
                  Media Group.
                   The
                  Renderer To create our final renders
                  we used 3D Studio MAX version 2.5 and the Character
                  Studio 2 Plugin. The models were attached to
                  underlying skeletons using Physique and rendered
                  using the standard MAX renderer. For more information on 3D
                  Studio MAX visit the Kinetix web page at
                  www.ktx.com.
   
 
       
          
      
            
          
                
         
                   
            
            
         
      
                
            
                   
            
                
            
                  
                
            
                
            
                  
                
            
                
            
                  
                
            
                
            
                  
                
            
                
            
                  
                
            
                
            
                  
                
            
                
         
                  
                
            
          
   
            
         
         
                
         
                   
            
            
          
                
         
                   
            
            
         
         
                
         
                   
               
                   
            
            
         
         
                
         
                   
            
            
          
                
         
                   
            
            
         
         
                
         
                   
               
                   
            
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