cSpace eater Index Final
                  Rendering Using 3D
                  Studio MAX Putting the motion into 3D
                  Studio MAX simply involves running a generated
                  script to create the animated bones and linking the
                  model to that skeleton. The skeletons are linked to
                  the model with a Physique modifier to make the
                  limbs bend correctly. Models were provided by  The Virtual Characters Archive Network  and Hou Soon Ming from:  Examples
   
 
       
          
      
            
          
                
         
                   
            
            
         
      
                
            
                   
            
                
            
                  
                
            
                
            
                  
                
            
                
            
                  
                
            
                
            
                  
                
            
                
            
                  
                
            
                
            
                  
                
            
                
         
                  
                
            
          
   
            
         
         
                
         
                   
               
                  
                
            
            
          
                
         
                   
            
            
         
         
                
         
                   
            