| Quake
2 Cell Shading David Dynerman |
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| Re-rendering
A Face Image Based on the Quotient Image Computation Guodong Guo |
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| HDR
Compression for Animations using an LCIS Filter Rachel Heck |
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| Scene
Generation by Sampling David Koop |
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| Aerial
Perspective in Hardware David Leonard |
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| Tone
Reproduction Kathleen Marty |
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| Non-Photorealistic
Smoke Alex Mohr and Andrew Selle |
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| High
Dynamic Range NPR Liz Osten and Justin Weidner |
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| Real-Time
Ambient Occlusion Ian Purvis and Luke Tokheim |
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| Gem
Rendering Ross Tredinnick |
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| Video
Texture Michael Wallick |
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| Water
and Caustics Mengkuo Wang and Joshua Lulewicz |