Stages
Stage 1: September 22, 2003
The first is to create a game design document. The second is to create the most basic game environment.
It must contain a moving vehicle, a space for the vehicle to move in, and user controls for guiding the vehicle.
Goals - Sept. 15
Game Design Document
Stage 2: October 13, 2003
Make your game look as good as possible. Incorporate as many lighting and shading effects as are appropriate
to your game. You must incorporate a vertex or pixel shader in some way. You must do shadows of some form. You must use multiple
textures, preferably with some form of multi-texturing (which can be computed in a pixel shader).
Goals - Sept. 29
Stage 3: November 3, 2003
Concentrate on the modeling the environment for your game.
In this stage you should develop the tools and runtime environment
for describing and rendering all the models, including the terrain,
for your game. This includes tools for creating or importing models,
as well as things like spatial partitioning schemes and level of
detail.
Goals - Oct. 20
Stage 4: November 24, 2003
This stage is all about AI. It's time to put your NPC (non-player characters) into the game,
or any underlings of your player's character. Use whatever techniques you like, but whatever you do, the environment
should bite back by the end of this stage.
Goals - Nov. 10
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