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Goals for Stage 2
- Develop a scene creation tool to add objects
to world, move them around, etc. Will be used to create each of
the worlds included in the game.
- Implement reflections to use for water.
- Implement bump mapping to use on objects
in the world - tree bark, terrain texture, etc. Will use CG dot
3 method.
- Implement shadows using stencil buffer /
shadow volumes
- Load Maya objects into OpenGL
- Begin modeling
- Finish flushing out the story (by Fri. Oct.
3)
Long Term Goals
- Finish scene tiling
- Find / create models
- Create a terrain map tool to edit terrains
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