CS838-2: Special Topics: Computer Animation | |||||
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Project 1: An Animated Production!Draft 2/1/01 - Beware - this will evolve! The goal of this project is for you to work as a team to create an animated production to experience the entire process of creating an animated work - from concept and pre-production, straight on through presentation. While this is most likely to mean creating a film (video), the possibility of using some alternative medium (such as a computer game level, a Flash interactive animation, ...) This project will be done in groups of 4. Last year, we gave a forced group organization. This year, we will be more flexible, but we do recommend that you divide the project into smaller pieces worked on by individuals or pairs - last year's strategy of each group having 2 pairs each developing a character worked well. For some tips on working in a group, check this. Requirements:The main requirement is that you make an animation that is a "complete" artistic work. It should have a plot, characters, ... If you're doing a film, you should shoot for 1-2 minutes of video resolution work. The piece must have sound (preferably both foley (sound effects) and music). So far, this sounds like just an art project. So the other requirement is that the piece have technical merit. In fact, this will be the majority of the evaluation. While the exact details of what you "have" to do are flexible, the general idea is that you need to develop some software that works alongside/inside commercial systems and to address technical issues that arrise in animation. Also, I will try to steer you towards solving certain types of technical problems that you will learn a lot from. So the requirements (these are negotiable in detail, the important thing is the spirit):
Your film must include at least 2 of these, which you develop yourselves:
By "develop yourself" we mean that you write the code that creates it. For example, using Maya's particle system does not satisfy #2, but writing your own flocking controller would. Or writing a motion capture reader that converts things to Maya objects (rather than using a reader built into Maya). For #3, you should figure out how to do the camera/lighting matching yourself. ResourcesWe will do all that we can to provide you with whatever resources you need to do something really amazing. We have motion capture data, can arrange for you to have access to video equipment and editing hardware/software.Due Dates:The project is due on March 9th (the Friday before Spring Break). There will be weekly "checkpoints" that must be reached every week (sub-deadlines). The final "product" does not actually have to be delivered until March 21st. However, the "work" should be done by the 9th (so if there's more rendering to do, ...). There will be a public presentation of the projects at grad student visitation day (march 23rd). The weekly checkpoints:
DeliverablesIn addition to the final media (e.g. video), each group must turn in their design materials (including a storyboard), any software produced, as well as create a web page describing their production. Each individual will be required to write a report on what they did. For the February 23rd and March 9th deadlines, your group is to prepare a web page with the required information. All project members should link to this page (but it only needs to be in one person's directory). For the February 23rd deadline, you must include your story board on your web page. Since your storyboard will most likely be hand-drawn (on paper) you will probably want to scan it to put it on your web page. On this web page, you should list the technical challenges that you will face in creating your production, and give some evidence to convince us that you have things reasonably well enough under control to get things done. For the March 2nd deadline, one email is required per group. Also, each group will be required to present their project in class to let everyone else know what they are up to. For the March 9th deadline, your web page should have a version of your "result" - either a low res version of the animation, or all the files needed to run your interactive demo. All code written, should also be made available. The web page should document what you did: what technical pieces that you've done, what process you used, where your models came from, how the labor was divided up, ... The March 21st deadline is to have a final video to Rob for inclusion on the class video tape. This video must be of sufficient quality to look good when recorded on video tape. Each group will be allocated between 2-3 minutes of video on the final tape (we would like to fit all 4 projects onto a 10 minute tape). We will try to arrange for everyone to get a copy of the tape (no promises yet, ...) |
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(c) 2001
Michael Gleicher |