cSpace eater

Index

Home

Intro

Extracting

Solving

Applying

Conclusions

References

Final Rendering

Using 3D Studio MAX

Putting the motion into 3D Studio MAX simply involves running a generated script to create the animated bones and linking the model to that skeleton. The skeletons are linked to the model with a Physique modifier to make the limbs bend correctly. Models were provided by The Virtual Characters Archive Network and Hou Soon Ming from:

Examples

Ant Dancing(~600K)

Gremlin Dancing(~900K)

Baby Dancing(~1.1MB)

Ant Walking(~560K)

Gremlin Walking(~800K)

Alien Walking(~750K)

Ant Picking Up Box(~1MB)