![](http://www.cs.wisc.edu/graphics/Gallery/PMGs/cartwheelteaser.jpg) | Parametric Motion Graphs By: Rachel Heck and Michael Gleicher We present an example-based motion synthesis technique that generates continuous streams of high-fidelity, controllable motion for interactive applications, such as video games. Codec: wmv Duration: 3.5 minutes w/ sound Project Page |
![](http://www.cs.wisc.edu/~heckr/Research/Media/vvteaser.jpg) | Virtual Videography By: Rachel Heck, Michael Wallick, and Michael Gleicher We present an automated system called Virtual Videography that employs the art of videography to mimic videographer-produced lecture videos, while being unobtrusive when recording. Codec: mpeg2 Duration: 5:30 w/ sound Project Page |
![](http://www.cs.wisc.edu/graphics/Gallery/Splicing/StepUp-Cup.jpg) | Splicing Upper-Body Actions with Locomotion By: Rachel Heck, Lucas Kovar, and Michael Gleicher We present a simple and efficient technique for synthesizing high-fidelity motions by attaching, or splicing,the upper-body action of one motion example to the lower-body locomotion of another. Codec: mpeg4-v2 Duration: 2.5 minutes w/ sound Project Page |
![](http://www.cs.wisc.edu/graphics/Gallery/kovar.vol/ParamMotion/motionFamiliesTeaser2.jpg) | Automated Extraction and Parameterization of Motions in Large Data Sets By: Lucas Kovar and Michael Gleicher We provide automated methods for identifying logically similar motions in a data set and using them to build a continuous and intuitively parameterized space of motions. Codec: mpeg4 v2 Duration: 5 minutes w/ sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/vv.jpg) | Virtual Videography By: Rachel Heck, Michael Wallick and Michael Gleicher The main idea behind Virtual Videography is to automatically edit video of some event that would be nice to record, but too costly or intrusive to place a camera crew, such as a classroom lecture. (Note: Newer video listed above) Codec: MPEG4 Duration: 5:30 w/ sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/magicboard1.jpg) | Magic Boards (1) By: Michael Wallick and Michael Gleicher A spin off of Virtual Videography, Magic Boards is an authoring tool for allowing users to replace writing on the board with type written text, clip-art, images, etc. This video describes Magic Boards and how it may be used. Codec: MPEG4 Duration: 2:00 sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/magicboard2.jpg) | Magic Boards (2) By: Michael Wallick and Michael Gleicher A spin off of Virtual Videography, Magic Boards is an authoring tool for allowing users to replace writing on the board with type written text, clip-art, images, etc. This video shows Magic Boards used in an actual class. Codec: MPEG4 Duration: :50 no sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/magicboard3.jpg) | Magic Boards (3) By: Michael Wallick and Michael Gleicher A spin off of Virtual Videography, Magic Boards is an authoring tool for allowing users to replace writing on the board with type written text, clip-art, images, etc. This video shows Magic Boards used to describe how to build a project with Tinker Toys. Codec: MPEG4 Duration: 1:30 sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/efficientskins.jpg) | Building Efficient, Accurate Character Skins from Examples By: Alex Mohr and Michael Gleicher We construct high-quality skins for characters that can run on traditional runtimes from a set of examples. Codec: divx Duration: 5:05 sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/cartoon.jpg) | Stylizing Motion with Drawings By: Yin Li, Michael Gleicher, Ying Qing Xu, and Heung-Yeung Shum Codec: divx Duration: 4:14 sound |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/regcurves.jpg) | Flexible Automatic Motion Blending with Registration Curves By: Lucas Kovar and Michael Gleicher Many motion editing algorithms are forms of a general operation called motion blending. We introduce registration curves, which allow a wider class of motions to be blended without manual input. Codec: divx Duration: 5:21 sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/decimation.jpg) | Deformation Sensitive Decimation By: Alex Mohr and Michael Gleicher Codec: divx Duration: 2:26 sound |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/tiles.jpg) | Motion Editing with Paths and Tiles By: Andrew Selle and Michael Gleicher Codec: divx Duration: 4:54 sound |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/directskin.jpg) | Direct Manipulation of Interactive Character Skins By: Alex Mohr, Luke Tokheim, and Michael Gleicher A system for authoring linear blend skins. Provides a more standard painting interface plus our own direct manipulation method for setting vertex weights. Codec: divx Duration: 3:44 sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/stm.jpg) | Snap Together Motion: Assembling Run-Time Animation By: Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen We present an approach to character motion called Snap-Together Motion that addresses the unique demands of virtual environments. Snap-Together Motion (STM) preprocesses a corpus of motion capture examples into a set of short clips that can be concatenated to make continuous streams of motion. Codec: divx Duration: 4:19 sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/vv.jpg) | Virtual Videography By: Michael Gleicher, Rachel Heck, and Michael Wallick The main idea behind Virtual Videography is to automatically edit video of some event that would be nice to record, but too costly or intrusive to place a camera crew, such as a classroom lecture. (Note: Newer video listed above) Codec: divx Duration: 6:30 w/ sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/footskate.jpg) | Footskate Cleanup for Motion Capture Editing By: Lucas Kovar, John Schreiner, and Michael Gleicher Many motion capture editing operations result in the feet of the character moving when they ought to remain planted. We present a simple, efficient algorithm for removing this footskate. Codec: divx Duration: 6:15 sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/mographs.jpg) | Motion Graphs By: Lucas Kovar Michael Gleicher Frederic Pighin We present a method for controlling motion capture data without sacrificing motion quality. Given a database of motion, we automatically construct seamless transitions to form a directed graph we call a motion graph. A user can then extract motions that meet a set of constraints. Our framework is applied to the particular problem of directing locomotion down arbitrary paths. Codec: divx Duration: 4:05 sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/hijackgl.jpg) | HijackGL: Reconstructing from Streams for Stylized Rendering By: Alex Mohr and Michael Gleicher HijackGL is a prototype system that allows us to non-invasively intercept graphics applications and change their behavior on the fly Codec: divx Duration: 2:52 sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/simplicial.jpg) | Simplicial Families of Drawings By: Lucas Kovar and Michael Gleicher Codec: divx Duration: 4:33 sound |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/pathediting.jpg) | Path Editing By: Michael Gleicher Codec: divx Duration: 4:40 sound |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/st-retarget.jpg) | Retargetting Motion to New Characters By: Michael Gleicher Codec: divx Duration: 4:03 sound |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/st-swing.jpg) | Spacetime Swing By: Michael Gleicher Codec: divx Duration: 0:47 sound |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/tracking.jpg) | Projective Registration with Difference Decomposition By: Michael Gleicher Codec: divx Duration: 5:24 nosound |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/st-moedit.jpg) | Constraint-Based Motion Adaptation By: Michael Gleicher and Peter Litwinowicz Codec: divx Duration: 6:48 sound |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/snapping.jpg) | Image Snapping By: Michael Gleicher Codec: divx Duration: 2:05 nosound |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/thesis.jpg) | A Differential Approach to Graphical Manipulation By: Michael Gleicher Codec: divx Duration: 13:17 sound Project Page |
![](http://www.cs.wisc.edu/graphics/Video/Gleicher/briar.jpg) | Briar By: Michael Gleicher Codec: divx Duration: 9:30 sound Project Page |