Pictures and Movies

Well, since we're in an animation class and as such our movies are our bread and butter, here are some to whet your appetite:


This one shows the shading effects we can get easily with our approach. Note that not all pixels are colored; this mimicks the actual effects of colored pencils.


Some more of the simple geometry our system can handle. The "light" in this image is behind the cone/disk/cylinder jumble, so you can't see the lighting effects very well.


A single frame from the first animation we produced; the model is the famous Stanford bunny - it doesn't look like it has 3000 triangles does it ;)


This shows some more of the mesh-input engine, and gives a hint of the early stroke direction mapping. Strokes are painted in one direction per polygon face, and we attempt to follow the natural path of the objects (as you can see, that part wasn't working when we made this image).


And finally, the movies: there is only one for now, but it will give you a taste of what's to come. It was rendered in RealSlow&tm;-Time on a Pentium-III, and shows the primitive animation capabilities of the project at that point. Future work will be more impressive...
The Bunny!
Here's the next generation of pictures: A mad-max-esque floating head:

Here's a ball bouncing... there are some artifacts and it looks less random than we'd like but overall it's pretty nice.
Bouncing Ball
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