This one shows the shading effects we can get easily with our
approach. Note that not all pixels are colored; this mimicks the
actual effects of colored pencils.
Some more of the simple geometry our system can handle. The
"light" in this image is behind the cone/disk/cylinder
jumble, so you can't see the lighting effects very well.
A single frame from the first animation we produced; the model is
the famous Stanford bunny - it doesn't look like it has 3000 triangles
does it ;)
This shows some more of the mesh-input engine, and gives a hint of
the early stroke direction mapping. Strokes are painted in one
direction per polygon face, and we attempt to follow the natural path
of the objects (as you can see, that part wasn't working when we made
this image).