Ideas for Final Animation Projects
Note: you don't have to pick one of these, but you must pick
something...
- Motion Childification
- Use neuro-anatomy-based ideas on how children have less
control of their muscles (and therefore have jerkier motions and
less accuracy).
- Game Enginer I/O
- Connect motion editing software to a commercial video game
engine. Demonstrate "interacting with" (e.g. blowing up)
characters whose movement has been edited with your tools.
- Motion Level-of-Detail
- Simplify motions (to both simpler characters and less temporal
resolution) for when the character is too small to be worth
animating in full detail.
- Optical Mocap Processor
- Convert marker position information into skeletal motion
data.
- Automatic Skeleton Parameter Finder
- Fit the limb lengths of a skeleton to a 3D "skin" such as a
mesh.
- Facial Motion Capture
- Use Prof. Green's system to make some animation. Specifically,
demonstrate his data of babies on an adult (or vice-versa).
- Colored Pencil Renderer
- Render images in the style of colored pencil drawings. Make
animations of this (such as the style of Bill Plympton).
- Cyclic Motion Creator
- Turn periodic motions into infinite (but not exactly
repetitive) cycles.
- Implement Motion Editing in Maya
- Re-create the Lee & Shin method (or a variant thereof)
using the IK solver and other tools inside of Maya (or some other
commercial package)
- Cartoon Output
- Write a "renderer" that takes 3D animation and produces a 2D
cartoon (preferably in a standard file format such as flash).
- Dynamic Timewarping
- Implement dynamic timewarping and use it to automatically
create transitions or blends.
- Skinner
- Move the "skin" of a character in response to the movement of
its skelleton. Implement this in some cool way that is
interesting.
- Automatic-Rotoscoping
- Create animation (2D or 3D) based on real video input. Build a
tool for making this (at least semi-) automatic.
- Motion Mapping
- Map motion capture data to non-human characters.
- Automatic Filmmaking
- Automatically create animations from motion capture data. This
should include automatic camera and lighting control, automatic
geometry setup.
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