Introduction
One of the most neglected aspect in computer animation is the physical correctness of the motion that is generated. And that is the aspect that will be addressed in this project. In this project, I will use the space-time constraints method proposed by Witkin and Kass, to generate kinematics motion of articulate figures which appears to be physically plausible.
Process and Goal
For this project, I will treat all figures as a hieratically connected rigid bodies with constrains. Also, I will only deal with the motions that are symmetric respect to the median plan of the figure, and thus the problem can be simplified to be a 2D animation. There will be some common controls or variable parameters for the user to modify the motions to be generated.
In the end result, there should be a program that will generate jumping (or back flipping ) motion for the luxo lamp and a human figure. There should some parameters such as height and distance of the jump that the user can control. And finally the motion for each of the figure should be physically plausible.
I will use OpenGL as the basis for developing this project.
Dates
Report
The results and discussion of the project is here.