Few Points About Project

The problem of morphing between two images is a very well addressed problem in the graphics community. In last few years effort was also imparted to extend the concept of 2D-image morphing in metamorphosis of 3D solids. There are two distinct steps in morphing. The first one is the warping of geometry and the second one is blending. Obtaining a quick and proper warp of geometry is a major challenge for a good morphing. In this present work an attempt has been made to use the implicit representation of geometry to generate a warp. In recent years the research in the field of implicit representation has got a momentum with the increase in popularity of R function.

Here attempts have been made in two distinctly different ways to use implicit representation for metamorphosis. These are described under following headings.

  1. Interpolation based.
  2. Physical based.
What is an implicit representation? Why implicit function? Interpolation based: If F(x,y) = 0 define initial geometry and G(x,y)=0 defines the final one. The intermediate geometry is defined by

R(x,y) = t*F(x,y) + (x-t)*G(x,y)=0; where t is defined in the domain [0,x]

Physical based: