Project 2: The Phat Dark Knight

[Note: Latest updated version at: http://www.cs.wisc.edu/~cs838-1/Students/ltokheim/proj2.html]

Partners:

Name:

E-mail Address:

Web Pages:

Photo:

Nguyen Tran ntran@cs.wisc.edu ntran
Andrew Selle aselle@cs.wisc.edu aselle
Luke Tokheim ltokheim@cs.wisc.edu ltokheim
Michael Wallick michaelw@cs.wisc.edu michaelw

 

Project Idea:

In homage to a scene in the Monty Python film "The Quest for the Holy Grail," we wish to animate a fight scene between 2 knights.

 

Technical Aspects:

The technical aspects will include skinning raw marker data (or creating skeletons from raw marker data), creating a procedurally modeled environment (l-systems?), use of live action footage, particle system (blood).  The technical aspects will be implemented as Maya plug-ins. The animation will be rendered with RenderMan. Post-production with with our tools, or AfterFX.

Work Division:

Technical Part:

Description:

Tools:

Project Leaders:

Data Marker Skinning Skin a character from the raw marker data and particle system. ??? Andy (and Luke)
Particle Blood Generator Generate the blood gushes from severed body parts. ??? Luke (and Andy)
Live Action Compositing Integrating live action footage into the animation.  Mainly post-production compositing of live action footage. ??? Michael
Tree Generator / Environment Auto generated trees using Maya Plugins.  Create other environmental objects and scenery as needed. Maya Plugin Nguyen

 

Tentative Schedule:

Step:

Task:

Start:

Deadline:

Completion Dates:

1 Initial Project 2 Idea. Fri, 3/15/02 Fri, 3/15/02 3/15/02
2 Research technical feasibility. Fri, 3/15/02 Fri, 3/22/02
Figure out Maya plugins. Fri, 3/15/02 Fri, 3/22/02
Read papers on each topic. Fri, 3/15/02 On-Going
Spontaneous Ideas. Fri, 3/15/02 On-Going
3 Outline Storyboard.  Write out detailed storyboard and maybe camera actions. Mon, 3/18/02 Fri, 3/22/02
4 Building Technical Pieces Mon, 3/18/02 Mon, 4/1/02
Data Marker Skinning
Composite System.
Blood Particle System.
Tree Generation
5 Capture Live Action Sequences Mon, 3/25/02 Tues, 4/2/02
6 Put together base Animation. Mon, 3/25/02   Tues, 4/2/02
7 Hand Frame Animation. Tues, 4/2/02 Thurs, 4/4/02
8 Preview Post-Production Rendering Fri, 4/5/02 Sat. 4/5/02
9 Test Out Composting System. Sat. 4/5/02 Sun. 4/6/02
10 Fix Animation Timing problems.
11 Finalize Animation Camera Motion, Story Line,
13 Final Render
Final Composite
Add sound, credits, etc.