Our set of blended motions.
[Note: Latest updated version at: http://www.cs.wisc.edu/~cs838-1/Students/ltokheim/proj2.html]
Name: |
E-mail Address: |
Web Pages: |
Photo: |
Nguyen Tran | ntran@cs.wisc.edu | ntran | |
Andrew Selle | aselle@cs.wisc.edu | aselle | |
Luke Tokheim | ltokheim@cs.wisc.edu | ltokheim | |
Michael Wallick | michaelw@cs.wisc.edu | michaelw |
In homage to a scene in the Monty Python film "The Quest for the Holy Grail," we wish to animate a fight scene between 2 knights. (see Storyboard.)
The technical aspects will include skinning raw marker data (or
creating skeletons from raw marker data), creating a procedurally
modeled environment (l-systems?), use of live action footage,
particle system (blood). The technical aspects will be
implemented as Maya plug-ins. The animation will be rendered with
RenderMan. Post-production with with our tools, or AfterFX.
Technical Part: |
Description: |
Tools: |
Project Leaders: |
Data Marker Skinning | Skin a character from the raw marker data and particle system. | ??? | Andy (and Luke) |
Particle Blood Generator | Generate the blood gushes from severed body parts. | ??? | Luke (and Andy) |
Live Action Compositing | Integrating live action footage into the animation. Mainly post-production compositing of live action footage. | ??? | Michael |
Tree Generator / Environment | Auto generated trees using Maya Plugins. Create other environmental objects and scenery as needed. | Maya Plugin | Nguyen |
Step: |
Task: |
Start: |
Deadline: |
Completion Dates: |
1 | Initial Project 2 Idea. | Fri, 3/15/02 | Fri, 3/15/02 | 3/15/02 |
2 | Research technical feasibility. | Fri, 3/15/02 | Fri, 3/22/02 | |
Figure out Maya plugins. | Fri, 3/15/02 | Fri, 3/22/02 | ||
Read papers on each topic. | Fri, 3/15/02 | On-Going | ||
Spontaneous Ideas. | Fri, 3/15/02 | On-Going | ||
3 | Outline Storyboard. Write out detailed storyboard and maybe camera actions. | Mon, 3/18/02 | Fri, 3/22/02 | |
4 | Building Technical Pieces | Mon, 3/18/02 | Mon, 4/1/02 | |
Data Marker Skinning | ||||
Composite System. | ||||
Blood Particle System. | ||||
Tree Generation | ||||
5 | Capture Live Action Sequences | Mon, 3/25/02 | Tues, 4/2/02 | |
6 | Put together base Animation. | Mon, 3/25/02 | Tues, 4/2/02 | |
7 | Hand Frame Animation. | Tues, 4/2/02 | Thurs, 4/4/02 | |
8 | Preview Post-Production Rendering | Fri, 4/5/02 | Sat. 4/5/02 | |
9 | Test Out Composting System. | Sat. 4/5/02 | Sun. 4/6/02 | |
10 | Fix Animation Timing problems. | |||
11 | Finalize Animation Camera Motion, Story Line, | |||
13 | Final Render | |||
Final Composite | ||||
Add sound, credits, etc. |