Allison McCarthy
Andy Jepsen
Andy Drake
Adam Hupp
The Storyboard
Processing facial motion capture
Technical Components:
- Lip Sync: Our implementation will be based off of the paper "Lip
Synchronization of Speech" by McAllister, Rodman, Bitzer and Freeman. [I
found this paper last night and I think it has great potential because its
method is not phonetic based...] The lead designer on this component will
be Allison McCarthy.
- Motion capture editing: Editing BVH's make longer motions possibly using
motion graphs. The lead designer on this component with be Andy Jepsen
- Motion Generation: This will be used for crowds of people moving in sync
to the music. This will be implemented using the techniques described in
the paper "Real time responsive animation with personality" by Ken Perlin.
The lead designer on this component will be Andy Drake.
- Subsurface scattering: Most shading models are based on the BRDF
(Bidirectional Reflectance Distribution Function), which assumes that the
light exiting a point is only a function of the light entering that point.
In general the BSSRDF says that the light leaving a particular point is a
function of all light entering a surface. So, for something like skin you
notice that bumps are smoothed out since the bump's shadow has light from
the surrounding area. Also, colors will bleed into surrounding areas and
shadows are significantly softer. This can be found the hard way, by
computing the light transport through the whole volume, or you can
simplify it as the paper describes. The result is much more realistic
than what we normally see for some classes of surface. I want to write a
shader that does this for an animation system, probably renderman if it
turns out to be possible. This is cool because the paper making it
feasible for computer graphics was just presented at SIGGRAPH last summer,
so it's really new. As an example, the previous method (Monte Carlo
integration through the whole volume) took 1250 minutes to render a
particular model, while this one took 5.
Division of Labor:
Lip Sync:
Lead: Allison
Assistant: Andy D.
Motion capture editing:
Lead: Andy J.
Assistant: Adam
Motion Generation:
Lead: Andy D.
Assistant: Allison
Although leads and assistant are specified other group members will be
assisting as needed on all of the components.