CS838 Computer Animation - Paper Review Form Paper Title: Fast and Intuitive Generation of Geometric Shape Transitions - Malte Zöckler, Detleve Stalling, and Hans-Christian Hege Place Published: The Visual Computer, 16 (2000) 5, pp. 241-253 Reviewer: Martin Hulth 1. Summarize the paper: This paper describes a morphing technique applied to triangulated geometric models of arbitrary topologies (yet similar global topologies ??) which achieves a fast and smooth transition with "realistic" in-between shapes. The correspondences are determined by user-defined patches where arbitrary feature points may also be specified. The patches are then globally parameterized, making sure to preserve continuity across patches. The additional feature points then warp the shapes within the space accordingly. Interpolation is finally used once the original meshes are merged within the parameterized space (a "supergrid") and the corresponding points of each mesh are computed for each vertex of the "supergrid". 1a. Summarize the paper's contribution to computer graphics: (for a historical paper, comment on the effect this paper had on later work) This paper is very complete. It can handle several types of morphing and since it allows lots of user interaction, it seems to be quite versatile. Thus, I feel this paper is an important addition to the field of 3-D geometric morphing. 2. Comment on the paper's exposition - how could the author have made this paper easier to understand? One thing the authors could have spent more time on was their extension of their method to morph between topologically distinct objects. It might not be to much additional work, but just placing rips in objects doesn't necessarily describe the new connectivity of the objects and how they retain continuity over patches. 2a. Could this work be reproduced given the paper and the references? What would the scope of the project be? (e.g. huge development effort, PhD thesis, undergraduate course project, weekend hack, ...) A semester-long project for a Graduate student. 3. Are the references adequate for the time when this was published? Are there papers that have come out since that the author could have used had they been around at the time? Yes, I definitely think the references are thorough and complete. 3a. Describe some of the follow on papers. (don't just list papers that cite this one, but things which are direct improvements) The only work I found was related to some of the authors' work done in IEEE Visualization, and those papers which sited these articles I was unable to track down. I feel this paper was complete enough that any further work most likely focused on more local control while generating the correspondences, if anything. 3b. Often, papers are submitted with videos demonstrating the work. The paper is supposed to stand without the video. What video demonstration would you have liked to have seen to better appreciate the paper? I found the videos which accompany this paper (the URL is included in the text). The video which I found most helpful was one which included different coloring of patches along with a first, unsuccessful attempt at establishing the proper correspondences and then a second, successful morph with altered correspondences. 4. What recommendation would you have given this paper for publication in its venue? 1 = Reject 2 = Doubtful 3 = Possibly Accept 4 = Probably 5 = Definitely 5->Definitely What recommendation would you give this paper for inclusion in a Computer Animation reading list? 1 = Reject (don't bother) 2 = Doubtful 3 = Possibly Accept 4 = Probably 5 = Definitely (this is seminal, everyone should read it) 4-5 -> Very interesting and complete, a good read (with video)! 5. Explain your recommendation? Read above…