# Week 1 - Organizational Stuff
No real assignments (reading or written) for this week, but you will
need to get prepared for next week.
## Day 1 - Oranization
No real content, just a discussion as to what the class will be about.
## Day 2 - History of Film and Animation
Overview lecture. Hopefully with some video of old films.
Readings:
None
Web Resource:
+ My notes from 2002
http://www.cs.wisc.edu/graphics/Courses/cs-838-2002/Lectures/01-Art-History-of-Animation.htm
+ A great page about Melies
http://www.mshepley.btinternet.co.uk/melies2.htm
+ Dan Mclaughin (UCLA Animation Scholar's) History of Animation
http://animation.filmtv.ucla.edu/program/anihist.html
+ Web page of early animation at the Library of Congress
http://memory.loc.gov/ammem/oahtml/oahome.html
# Week 2 - Introduction
This week we'll get into real course content. Note that there are
assignments due each day.
## Day 3 - Topics in Animation
Assignment Due: What's interesting to you?
http://www.cs.wisc.edu/~cs777-1/TextWeb/Assignments/Assignment01-Topics.html
Be prepared to discuss what you found during the assignment
## Day 4 - Principles of Animation
Assignment Due: You should have read Lasseter.
Reading:
+ (required - for class discussion)
_Principles of traditional animation applied to 3D computer
animation_
by John Lasseter.
SIGGRAPH '87.
http://doi.acm.org/10.1145/37401.37407
file:/p/graphics/public/quals/restore/Lasseter.1987.POT.pdf
+ (not required, but worth it if you have access to it)
The real reference for this stuff is the book "The Illusion of Life"
by Thomas and Johnson. Chapter 3, Principles of Animation. This is a
great book (its about the history of Disney animation) that was out
of print for a long time. I started buying used copies on EBAY, but
then it came back in print.
+ (suggested - as food for thought)
- _Animation: from cartoons to the user interface._
by Bay-Wei Chang and David Ungar.
UIST '93.
http://doi.acm.org/10.1145/168642.168647
(link fixed 1/25/06)
- _Applying cartoon animation techniques to graphical user
interfaces._
Bruce Thomas and Paul Calder.
ACM Trans. on Computer Human Interaction (ToCHI) Sep, 2001.
http://doi.acm.org/10.1145/502907.502909
Other Resources:
## Day 5 - Historical Perspective on Animation Systems
Assignment Due (pre class): Read Catmull
Assignment for after class: Think about how other systems (either from
the readings or your experimentation) deal with some of the issues
Readings:
+ (required for discussion:)
_A System for Computer Generated Movies_
by Ed Catmull.
Proceedings of the 1972 ACM Annual Conference
http://doi.acm.org/10.1145/800193.569952
file:/p/graphics/public/quals/restore/Catmull.1972.ASF.pdf
+ (suggested - as food for thought)
in the past, I've suggested
looking at some other historically significant systems. You should
look at at least one of these.
- (recommended: a system with interesting ideas)
_The Menv modelling and animation environment_
WT Reeves, EF Ostby, SJ Leffler
Journal of Visualization and Computer Animation, 1990
file:/p/graphics/public/quals/restore/Leffler.1990.TMM.pdf
- Pete Litwinowicz's Inkwell System
_Inkwell a 2 1/2 D Animation System_
by Pete Litwinowicz
SIGGRAPH '91
http://portal.acm.org/citation.cfm?doid=127719.122731
file:/p/course/cs838-gleicher/public/Reader/InReader/04-inkwell.pdf
- The early 2D system of Burtnyk and Wein
_Interactive Skeleton Techniques for Enhancing Motion Dynamics in
Key Frame Animation_
by N. Burtnyk and Marceli Wein
CACM, October 1976
file:/p/course/cs838-gleicher/public/Reader/InReader/03-Burtnyk.pdf
+ (suggested - as food for thought) one of the key concepts is the
idea of good parameterizations as a way to make things easier to
control. These "simplicial modeling" papers have an unusual spin on
the topic, and really make you think about it. The original paper
is, unfortunately hard to read. Our paper on it has some ideas that
really don't pan out as well as we'd have liked.
- _Accessible animation and customizable graphics via simplicial
configuration modeling_
by Tom Ngo, Doug Cutrell, Jenny Dana, Bruce Donald, Lorie Loeb and
Shunhui Zhu.
SIGGRAPH '00.
http://doi.acm.org/10.1145/344779.344964
file:p/course/cs838-gleicher/public/Reader/InReader/04Z-Ngo-Simplex.pdf
- _Simplicial Families of Drawings_
by Lucas Kovar and Michael Gleicher.
Proeedings of UIST '01.
http://www.cs.wisc.edu/graphics/Gallery/kovar.vol/Simplicial/
file:/p/course/cs838-gleicher/public/Reader/InReader/04Z-Kovar-Simplicial.pdf
Other resources:
+ My notes from 2002:
http://www.cs.wisc.edu/graphics/Courses/cs-838-2002/Lectures/02-Systems-History.htm