# Week 1 - Organizational Stuff No real assignments (reading or written) for this week, but you will need to get prepared for next week. ## Day 1 - Oranization No real content, just a discussion as to what the class will be about. ## Day 2 - History of Film and Animation Overview lecture. Hopefully with some video of old films. Readings: None Web Resource: + My notes from 2002 http://www.cs.wisc.edu/graphics/Courses/cs-838-2002/Lectures/01-Art-History-of-Animation.htm + A great page about Melies http://www.mshepley.btinternet.co.uk/melies2.htm + Dan Mclaughin (UCLA Animation Scholar's) History of Animation http://animation.filmtv.ucla.edu/program/anihist.html + Web page of early animation at the Library of Congress http://memory.loc.gov/ammem/oahtml/oahome.html # Week 2 - Introduction This week we'll get into real course content. Note that there are assignments due each day. ## Day 3 - Topics in Animation Assignment Due: What's interesting to you? http://www.cs.wisc.edu/~cs777-1/TextWeb/Assignments/Assignment01-Topics.html Be prepared to discuss what you found during the assignment ## Day 4 - Principles of Animation Assignment Due: You should have read Lasseter. Reading: + (required - for class discussion) _Principles of traditional animation applied to 3D computer animation_ by John Lasseter. SIGGRAPH '87. http://doi.acm.org/10.1145/37401.37407 file:/p/graphics/public/quals/restore/Lasseter.1987.POT.pdf + (not required, but worth it if you have access to it) The real reference for this stuff is the book "The Illusion of Life" by Thomas and Johnson. Chapter 3, Principles of Animation. This is a great book (its about the history of Disney animation) that was out of print for a long time. I started buying used copies on EBAY, but then it came back in print. + (suggested - as food for thought) - _Animation: from cartoons to the user interface._ by Bay-Wei Chang and David Ungar. UIST '93. http://doi.acm.org/10.1145/168642.168647 (link fixed 1/25/06) - _Applying cartoon animation techniques to graphical user interfaces._ Bruce Thomas and Paul Calder. ACM Trans. on Computer Human Interaction (ToCHI) Sep, 2001. http://doi.acm.org/10.1145/502907.502909 Other Resources: ## Day 5 - Historical Perspective on Animation Systems Assignment Due (pre class): Read Catmull Assignment for after class: Think about how other systems (either from the readings or your experimentation) deal with some of the issues Readings: + (required for discussion:) _A System for Computer Generated Movies_ by Ed Catmull. Proceedings of the 1972 ACM Annual Conference http://doi.acm.org/10.1145/800193.569952 file:/p/graphics/public/quals/restore/Catmull.1972.ASF.pdf + (suggested - as food for thought) in the past, I've suggested looking at some other historically significant systems. You should look at at least one of these. - (recommended: a system with interesting ideas) _The Menv modelling and animation environment_ WT Reeves, EF Ostby, SJ Leffler Journal of Visualization and Computer Animation, 1990 file:/p/graphics/public/quals/restore/Leffler.1990.TMM.pdf - Pete Litwinowicz's Inkwell System _Inkwell a 2 1/2 D Animation System_ by Pete Litwinowicz SIGGRAPH '91 http://portal.acm.org/citation.cfm?doid=127719.122731 file:/p/course/cs838-gleicher/public/Reader/InReader/04-inkwell.pdf - The early 2D system of Burtnyk and Wein _Interactive Skeleton Techniques for Enhancing Motion Dynamics in Key Frame Animation_ by N. Burtnyk and Marceli Wein CACM, October 1976 file:/p/course/cs838-gleicher/public/Reader/InReader/03-Burtnyk.pdf + (suggested - as food for thought) one of the key concepts is the idea of good parameterizations as a way to make things easier to control. These "simplicial modeling" papers have an unusual spin on the topic, and really make you think about it. The original paper is, unfortunately hard to read. Our paper on it has some ideas that really don't pan out as well as we'd have liked. - _Accessible animation and customizable graphics via simplicial configuration modeling_ by Tom Ngo, Doug Cutrell, Jenny Dana, Bruce Donald, Lorie Loeb and Shunhui Zhu. SIGGRAPH '00. http://doi.acm.org/10.1145/344779.344964 file:p/course/cs838-gleicher/public/Reader/InReader/04Z-Ngo-Simplex.pdf - _Simplicial Families of Drawings_ by Lucas Kovar and Michael Gleicher. Proeedings of UIST '01. http://www.cs.wisc.edu/graphics/Gallery/kovar.vol/Simplicial/ file:/p/course/cs838-gleicher/public/Reader/InReader/04Z-Kovar-Simplicial.pdf Other resources: + My notes from 2002: http://www.cs.wisc.edu/graphics/Courses/cs-838-2002/Lectures/02-Systems-History.htm