This paper describes various methods in abstract ways that can be used for image morphing. It is mainly divided into description of mesh morphing algorithms and time transition control. For morphing, it describes simple cross-dissolving, mesh morphing (using non overlapping corresponding polygons), field morphing (using corresponding pairs of lines, radial basis functions (specifying features by a set of points), energy minimization, multilevel free-form deformation, and work minimization. For transition control, it describes how nonuniform transition from part to part can give new dramatic events. This paper gives a good idea on what image morphing methods are out there but doesn't give detailed enough descriptions on each of the methods.