This paper starts by describing what morphing means and briefly discussing different 3d and 2d techniques that can be used to accomplish image metamorphosis. Its main contribution is introducing a method to do image metamorphosis using pairs of line that specify features on the source and target images. It uses image deformation as reverse mapping which is for each pixel in the dest image, finding the coordinates of in the source image. It describes how to do this under simple single line pair situation and how to expand it into mutiple pairs on line situations using weights that depend on the distance from the line. The main advantage of the method is easier to use user interfaces due to less initial planning and less control points that artists have to deal with. Finding a way to implement this using shader and making it real-time might be an interesting project.