### Summary This paper introduces a method for cloth simulation which results in an accurate depiction of buckling behavior. It also provides a review of existing cloth simulation methodology. ### Problem When cloth buckles, it quickly converges to a steady, bent state. Most simulations don't account for this, using a simple spring model for simulation. ### Methods Used The cloth simulation is divided into two cases, and different forces are applied depending on whether the points being simulated are in tension or compression. This allows for an accurate simulation after buckling. ### Key Ideas * A simple damped-spring simulation doesn't provide an accurate response when cloth buckles * Solving the tension and compression cases separately can yield a more accurate model