Film direction Shot by Shot (Big) I read chapter 1~7 while skimming through some parts and briefly skimmed through the rest of the book. Since storyboarding is similar to the concept art part of game development, I was interested in the level of detail that artists attempt to go into for storyboards. Storyboards are often very fast and rough sketches, but game concept artists often were not willing to finish their drawings until they were satisfied with the level of detail. That being full color, high resolution, poster quality detail. The rational being that it generally is hard to make a living as an artist and concept artists need high quality portfolios for job security seemed unreasonable at a producing stand point, since it sometimes of became a bottle-neck in production. It was also interesting to see many parallels with game production. Focusing effects that needed to be artificially created in games, camera placement and line of action related things were often talked about for short scenes that were inserted in the game, etc. It also overlaped a lot with things I learned from a drama class. The book seems like a good book for introductory film classes but at the same time seems like most topics are basic enough that people working in entertainment related industry can just learn most of it on the fly while working.