This paper describes methods to create motion graphs that can be used to create continuous motion with high quality transitions automatically. First it compares every pair of motion and finds local minimas of where frames differe the least. With a certain threshold, we disgard some that aren't good enough. After connecting the graph we find the strongly connected components and only use them so we don't end up in a dead end The paper also suggests ways to reduce graph search time by using a branch and bound strategy. Improving the distance function between frames and proper threshold management would be needed from data sizes going out of hand. For constraints, I wonder how well we can deal with footskates if leg stretching isn't allowed. Even with branch and bound, maybe good quality graph search can be too expensive for real-time crowd simluation.