This paper tries to quantify the quality of a motion database since to their knowledge it hasn't been done before. By doing this, they try to make it easier on how to improve existing databases or use it in other methods. Also they try to solve the problem on moving through environments with obstacles using an embedded graph. To quantify how well a motion graph enables a character to navigate through an environment, they suggest a method that divides the environment into uniform grids an constrain ever motion edge to start in one center of the grid and end in one center of the grid by using motion editing while posing some thresholds on how much can be edited. During creating an embedded graph which is done by trying every possible senario in a 4D space, edges that are obscured by obstacles are removed. This technique isn't really scaleable since it requires 4D space, time, and by creating an invironment that has multiple stories, can easily require another dimension.