Interactive Motion Generation from Examples ------------------------ The paper describes an animation system in which the users feed the system with examples of motion captures. And they specify some constraints for the system to follow (like initial position, final position, some poses along the path). The system proceeds to build the best blend of the given motions to obey the constraints. Some of the constraints should be followed verbatim (hard constraints), whilst other should be followed as much as possible (soft constraints). The authors also use motion graphs, even though their graph is not really the same as the other "motion graph" papter. Anyway, to search the graph, they use a summarizing method aimed at finding the broad level of the path, and the higher details can be found by digging deeper into the graphs. Since finding the best path required an exponential time, they use an incremental random searching method, which starts by n random paths, and proceeds to mutate them and selecting the best ones as a basis to further mutations. The user can stop solving at any time. It would take about 10 seconds to reach a solution that is acceptable enough.