This chapter goes over the technical issues of editing motion capture data. Many key ideas are in here: The data's properties: * motion capture data is often in a format that doesn't lend itself to easy editing * it doesn't contain any information about "why", or even important properties * if you have an "angry walk", the property that makes it angry can be hard to describe, but easy to destroy Poses: * Skeletons are the way to go, though other formats can make certain constraints (like footplants) easier to achieve, though it usually requires that the system resolve connectivity constraints. Motion: * Curve representation has a lot to do with how changes manifest themselves -- dense values that come from motion capture may not be the most convenient form to make some changes. Curve-fitting reduces the number of keys, which allows easier editing. Various techniques (both linear and non-linear) are discussed. * Cleaning up motion can be easily done by removing high frequency noise, but this will remove crisp motions (as well as some of the subtleties that give a motion its unique character). So low-pass filtering should be carefully applied. * Aliasing in time scaling can produce odd resulting motions. So we should filter out higher frequency content before scaling. Filtering: * Adding motions together works in practice but not in theory. * Time warps should be used to align motion before blending. Motion Warping: * Figure out displacement map for desired changes, interpolate map, then add back into original motion. Works surprisingly well.