1. This article provides an overview of the process of creating animated motion from observations of real moving objects, and discusses the potential for computer vision to contribute to this.

2. Motion capture creates a representation that distills the motion from the appearance and encodes the motion in a form suitable for the kinds of processing or analysis.

3. Approaches to motion creation: manual specification, procedural and simulation, and motion capture.

4. Reusing motion need a library of motions available to adapt, and tools available for adapting motions.

5. The steps in creating animation from observation are:
step 1. Plan the motion capture shoot and subsequent production. 
step 2. Capture the motion.
step 3. Clean the data.
step 4. Edit the motions.
step 5. Map the motions to the animated characters.

6. Motion capture systems: mechanical systems, magnetic systems and optical systems.

7. Why motion editing?
1). Re-use
2). Creating Infeasible Motions
3). Imperfections of reality
4). Change of intent
5). Addition of ˇ°secondaryˇ± motion

8. Vision techniques for motion capture fall far behind the requirements.