General Construction of Time-Domain Filters for Orientation Data (Lee and Shin) Being able to filter orientation data can be incredibly useful. It can provide a means of smoothing out an animation. Further, it can help in retargeting an animation to other models, since this essentially becomes a resampling problem. This paper discusses a method of constructing coordinate-invariant, time-invariant, and symmetric filters for orientation data. Key ideas/Contributions: 1. A method of relating a quaternion signal to its vector counterpart by associating angular displacement in the quaternion signal with linear displacement in the vector signal. 2. A filtering algorithm based on this observation, allowing coordinate-invariant, time-invariant, and symmetric filters to be constructed and applied to orientation signals. Questions: While the mathematics make sense, and the graphs and figures provided match what I would expect out of this work, I would like to see some examples of this algorithm in action to get a more intuitive sense of why and when to use it. It is much easier to see the effects when watching an animation as opposed to looking at a few still images and graphs.