Shoemake's Animating rotation paper Shomake shows how to use quaternions to interpolate between one or more rotations. For a sequence of rotations, he shows how to construct a spline on the 4-D unit sphere to smoothly transition from one rotation to another. His problem is one of interpolating between multiple arbitrary orientations. He solves it using a combination of quaternions for rotations and Bezier curves to combine rotations. Key ideas: Rotations of objects are better represented by Quaternions than by Euler angles. Rotations can be combined using splines in quaternion space. Contributions: Introduced quaternions to the graphics community.