Visual Simulation Of Smoke A one or two sentence summary of the paper. This paper introduces an approach to animating smoke which preserves small-scale details even on coarse simulation grids. A one or two sentence description of the problem the paper is trying to solve. This paper tries to solve the problem of making smoke look right when simulated on a wide-spaced grid. A one of two sentence description of the method used to solve the problem. Some funky math that I haven't entirely finished digesting yet and am going to have to ask Yu-Chi about once I've thought about it some more. A list of short (approx one sentence) descriptions of the key ideas of the paper. This paper gives a brief description of methods for simulating smoke and a way to simulate vorticity effects in coarse grids A list of short (approx one sentence) descriptions of the contributions of the paper. The funky math mentioned above, as well as a renderer to take advantage of their simulation (described in the appendix) Any questions that the paper raises for you. This might be some flaw that they do not address, something that is unclear, some piece of background knowledge that you don't have that would help you understand the paper, ... As mentioned above, I haven't got a handle yet on the math they're doing to preserve vorticity; I need to think about it some more and then beg Yu-Chi for wisdom.