Summary: This paper describes a very early computer animation system which is very labor intensive to use, but contains some of the core ideas used in systems today. Problem: The essential problem here is if it is feasible for current technology to create a system which can produce computer animation and if so, how one would go about creating and using such a system. Method: The author developed a system which allowed him to model and animate short sequences. He also created a custom programming language, MOP, which allowed him to control his models and animations with great flexibility. Key Ideas: It is possible to create a feasible computer animation system which can produce a over a minute of animation. Such a system is still in its infancy and requires a great deal of human time. Abstractions such as custom programming languages aid the flexibility and understandablity of this system immensely. There are still many areas of research yet unexplored which could improve future systems. Contributions: Above all this paper proved that the technology of the day had made computer animation feasible. It also showed that a computer animation system could marry user control with some parameterization and computer control, through a custom language. Questions: I did not entirely understand the structure of MOP and would like to review some of its more powerful functionality.