Summary This paper describes Menv, a modelling and animation environment developed at Pixar. Menv includes a set of interactive 3-D modelling and animation tools to aid animators in concentrating on the high-level aspects of their work. Problem Animators need an easy-to-use tool to allow them transform their vision in to a computer generated, 3-D animation. Methods Used 1. Give animators maximum high-level control while the computer takes care of the details (e.g. the exact positions and orientations of all polygons). 2. Use a procedural language (ML) to model geometry parametrically, as opposed to databases of geometric data. 3. Animation defined via cue sheets, which give values for the parameterized models at key frames and define interpolation between frames. Key Ideas/Contributions 1. The ML modelling language. 2. Software and tools for interactive modelling and animation. Questions/Flaws The authors identify one shortcoming of their work: the modeler is primitive and needs further development.