Summary In this paper, the author identifies that user interfaces of the time were confusing (particularly to new users) because of sudden changes. The system would transition from one state to another without providing the user with any connection between those two states. The author asserts that principles of animation can be applied to the user interface to smooth these transitions making the connection between successive states easier to interpret for the user. Problem User interfaces use static presentation causing objects to appear/disappear, move, or otherwise change without any indication as to the transition or how an object in the previous state relates to an object in the current state. Methods Used Principles of animation such as solidity, slow-in/slow-out, anticipation, exaggeration, follow through, etc. are used to make a more lively, more believable user interface. Key Ideas/Contributions 1. Principles of animation can be applied to user interfaces to make them more realistic, more engaging, and more lively. Questions/Flaws This issue was raised by the authors, but I believe it bears mentioning. The use of animation in the user interface can hinder one's ability to use the interface (after they have adapted to using it). For example, in Windows, minimizing a window causes it to instantaneously disappear. On Mac OS X the window is "sucked" in to the dock using a "genie" animation. While the animation on OS X is quick and relatively unobtrusive, it does take time. That is time that I could spend working with the applications behind the minimized window. Basically, I believe that sometimes animation can get in the way of the user interface unless great care is taken, though interfaces do need to progress and better convey the illusions of solidity and consistency.