1. A one or two sentence summary of the paper. Describing the traditional principles in animation that should be considered in 3D animation too to create high quality 3D animation 2. A one or two sentence description of the problem the paper is trying to solve. Eliminate the chances of people producing bad 3D animations 3. A one of two sentence description of the method used to solve the problem. Teach traditionally effective ways of animation that should also be applied in 3D animation 4. A list of short (approx one sentence) descriptions of the key ideas of the paper. 11 principles of animation that are believed to be effective 5. A list of short (approx one sentence) descriptions of the contributions of the paper. Helps us learn more about animation through the past (Isn't this kind of a similar question with #3?) 6. Any questions that the paper raises for you. This might be some flaw that they do not address, something that is unclear, some piece of background knowledge that you don't have that would help you understand the paper, ... What would be some principles of traditional animation that wouldn't be effective in 3D animation?