1. A one or two sentence summary of the paper. Description of a 2.5D animation system that he created and the goals he aimed at before/during the creation 2. A one or two sentence description of the problem the paper is trying to solve. Try to create an animation system that takes less work for animators to create various animations 3. A one of two sentence description of the method used to solve the problem. Create ways to reuse animation by just changing texture, resizing, etc. Build hierarchy into control points to be more efficient 4. A list of short (approx one sentence) descriptions of the key ideas of the paper. Easy and intuitive user interface for animation, ability to produce character animation, and serve as a testbed for "clip motion" 5. A list of short (approx one sentence) descriptions of the contributions of the paper. Gives a basic idea about what a 2D/3D animation system should be capable of 6. Any questions that the paper raises for you. This might be some flaw that they do not address, something that is unclear, some piece of background knowledge that you don't have that would help you understand the paper, ... What methods were used to easily specify texture coordinates