This paper discusses methods for achieving greather control of motion dynamics of animation through an interactive skeleton representation of the animated objects. Traditional key frame animation lack the means to handle complex motion dynamics, smoothness, and continuity. By incorporating the use of skeletons into the key frame technique, a greater level of control can be achieved. The general idea is to represent objects in the key frames by an interactive skeleton system that can then be easily modified by the user to model the path of an animation from one key frame to the next. From this, intermediate frames can be interpolated and the animation receives a greater level of smoothness and continuity.