This paper discusses an ancient system used for creating 3D movies. The paper discusses the whole production cycle used to create a movie for a hand. The paper explains how they modeled the hand, how the animation was created, and a quick introduction to their MOP (Motion Picture Language) The paper also goes to some details about how objects are internally represented, which includes some optimizations to make the file smaller by avoiding repeated vertices. Clearly at the time of writing this paper, the idea of an interactive 3D modeler was still some sort of science fiction. Everything was done in the programming language MOP. And apparently, even 3D models were created by entering vertex positions directly to the language. As a result, they were never able to create anything larger than 1 minute, because of the teremendous overhead. At this time, texture mapping was not invented yet, so their block diagram doesn't address it, and it is not really mentioned in the paper at all. In summary, the paper is really fun to read, but every single word in it is now obsolete. So, I assume it is in the reading list as a fun read.