1. Summary This paper covers several key principles in animation and their application to computer animation. 2. Problem the paper is trying to solve This problem is not adressing and solving a specific problem, other than the problem of computer animation not following the traditional principles of animation. 3. Description of the method used to solve the problem Application of traditional animation methods to computer animation 4. List of key idea of paper Squash and stretch, timing, anticipation, staging, follow through and overlapping action, straight ahead action and pose-to-pose action, straight-ahead action and pose-to-pose action, slow in and out, arc, exaggeration, secondary action, appeal. 5. Contributions of the paper Description of key animation methods and application to computer animation. 6. questions raised by the paper This paper did not really raise in issues in my mind.