A one or two sentence summary of the paper This paper was a summary of the various techniques for creating more realistic and appealing traditional animations and ways in which to apply these techniques to computer animation. A one or two sentence description of the problem the paper is trying to solve. How to apply the traditional techniques of animation invented in the 1930s to the problems of computer animation A one of two sentence description of the method used to solve the problem. This paper lists ways to apply every one of Disney's original animation principles (except one) to computer animation. A list of short (approx one sentence) descriptions of the key ideas of the paper. Squash and stretch -- deforming objects with motion to define their rigidity Timing -- spacing actions temporally to give desired effects Anticipation -- giving an exaggerated buildup to an action so the viewer knows where to focus Staging -- placing the objects in the scene to the greatest possible effect Follow through and overlapping action -- allow objects to overlap in space over time so that the relationship between objects over time is clear Slow in and out -- move quickly between actions, but slow down for poses Arcs -- arcs are the visual path for most natural movement Exaggeration -- exaggerate motions so they can be clearly understood, even without subtle details Secondary action -- have other parts of the scene respond to the main action Appeal -- make sure to give the entire scene some sort of visual attraction A list of short (approx one sentence) descriptions of the contributions of the paper. This paper contributed a description of how all these ideas might be used in the context of computer animation Any questions that the paper raises for you. This might be some flaw that they do not address, something that is unclear, some piece of background knowledge that you don't have that would help you understand the paper, ... They left out the Disney's principle of solid characters, and I'm not entirely sure why (possibly because it's not usually much of a problem in computer animation).