1. General idea of the problem Foot skate solving by itself isn't very useful. Need to also have auto-foot plant detection and easy to use UI to simplify the process of using it. Also need more error handling for robustness. 2. Specific goal of what I expect to achieve in the short term. Understand auto-foot plant detection and seek ways to improve it if possible. 3. What I'm going to implement, what I expect it will look like. Auto foot plant detection as a command with UI attached to it in Maya. More robust foot skate solving with moving plant support, which also allows use of auto-generated plant locations. UI integration for both of above. If time allows more motion processing commands like filters or motion path editing. 4. Suggestion of the bigger picture Pushing my previous project up to a level that is more easily reusable, more robust, and likely to be used by others. 5. Rough idea of my plan of attack. 1. Start reading auto-plant detection papers 2. Implement/integrate auto-plant detection as Maya cmd 3. Improve the foot skate solver to support moving plants 4. Improve the Maya foot skate command to be more robust 5. Integrate auto-plant detection and footskate solving with Maya's UI 6. Testing! 6. What I intend to read for this project. Auto foot plant detection related papers Maybe find papers on other ways to do foot skate solving Maya SDK documentation and samples for finding ways to do things better