1. The problem I wish to solve is creating realistic, controllable motion. 2. My goal is to implement Motion Graphs as described in the paper "Motion Graphs" by Kovar, et. al. 3. There are many directions this could go if it were expanded for another 4-8 weeks. There are several problems that could be solved with complete motion graphs data structure. There is a possibility of using motion graphs to implement another succeeding paper, such as goal-directed motion synthesis for crowds. 4. Read over the Motion Graphs paper and any supporting papers necessary for implementing the different sub-steps that make up motion graphs. Begin attempting to construct a motion graph by first analyzing the data set of motion capture data and begin looking for candidate transitions between motions. 5. List of readings: Motion Graphs Footskate cleanup for motion capture editing Data driven motion transitions for interactive games Motion Path Editing