Cartoonifying motion -------------------- The idea behind the project is to convert motion performed by a human to a cartoon like animation by applying some of the 11 rules of animations as described by Lassetter. Some of the rules are easier to do than others. The ones I will be focusing on are 1. Exaggeration 2. Follow through and anticipation 3. Slow in and slow out 4. Timing 5. Stretch and squash Out of this list, the first 4 can be performed on the bones themselves. There is no direct way to do Stretching and Squashing by only manipulating bones (At least we need to play with the skinning algorithm too). My plan is to start with the first 4 operations (working mainly with bones). If everything goes well, I should be trying to get stretching and squashing, and putting everthing together to get an acceptable overall animation in the whole 8 week period. I plan to start with playing around with hand to see if I can achieve good results. The next step will be experimenting with motion signal processing techniques. The technique that looks interesting right now is multiresolution filtering, which is what I will be trying first. My readings for this project 1. Spacetime Constraints : This method was used in the past as a trial to animate Luxo Jr (after the movie was released) 2. Motion Abstraction and Mapping with Spatial Constraints, Norm Badler 3. Motion Signal Processing, Armin Bruderlin and Lance Williams Other papers could appear, I will add more papers as I find them