### Give a general idea of the problem you are trying to solve Extend Yu-Chi's fluid simulator to use the particle level set method for liquids. ### Give a specific goal of what you expect to achieve in the short term We expect to at least implement the marching cubes algorithm to find the fluid boundary and start implementing the level set method. Also, we plan to add a visualization, either realtime or raytraced. ### Give a suggestion of the bigger picture: where would this go if you were successful and continued it for another 4-8 weeks We'd finish implementing the particle level set and do a more thorough visualization -- possibly looking at non-photorealistic renderings, and the optimizations that we can make in creating them. ### Give a rough idea of your plan of attack 1. Read the papers, and understand how Yu-Chi's code implements them. 2. Graft visualization code onto Yu-Chi's numerical solver. 3. Implement marching cubes as a first step toward implementing level sets. 4. Implement the particle level set method as outlined in Practical Animation of Liquids ### What do you intend to read for this project Definitely: - Stable Fluids - Visual Simulation of Smoke - Practical Animation Of Liquids Probably: - Simulating Water And Smoke With an Octree Data Structure - Keyframe Control of Smoke Simulations - Cartoon Rendering of Smoke Animations