### Summary This paper describes a method for keyframe control of liquid simulations ### Problem This paper determines a method for conforming liquids to a desired shape, given as keyframes or motion data, while retaining it's "fluid-ness". ### Methods used This paper uses the distance from the target position and velocity to determine forces on each voxel to conform the fluid to its target. For skeletal motions, this requires defining a potential field to which to conform. ### Key Ideas The major idea expressed in this paper was the feedback loop consisting of the new forces added based on the simulation's distance from the target data. Also, they defined a potential function to apply these ideas to skeletal motion data