Eva Schiffer Steering Behaviors for Autonomous Characters. Craig Reynolds. Summary: This paper discusses different behaviors that independent agents can make use of when choosing a path through a virtual environment. Problem: Beyond basic flocking, what sorts of behaviors can allow independent agents to simulate interesting behavior found in nature? Method: This paper goes over several behavior patterns that independent agents can use to simulate more complex behaviors than simple flocking. The paper also presents a simple model for vehicular motion and a very thorough discussion of related works. Key Ideas: There are many more complex behaviors that flocking agents can take into account when making movement decisions. Contributions: Behaviors discussed in this paper include: seek, flee, pursuit, evasion, offset pursuit, arrival, obstacle avoidance, wander, path following, wall following, containment, flow field following, unaligned collision avoidance, and leader following, as well as the traditional cohesion, separation, and alignment. I read this paper primarily because I was interested in the seek/flee and pursuit/evasion behaviors for purposes of incorporating them into my application. I felt that this was a very good overview of relatively simple behaviors that can be incorporated into independent agent simulations. Questions: I did not have any significant questions about this paper.