# HelloWorld shader vs VS_HelloWorld = shaders/HelloWorld.vert fs FS_HelloWorld = shaders/HelloWorld.frag sh HelloWorld = VS_HelloWorld & FS_HelloWorld # Simple lighting shader vs VS_SimpleLight = shaders/SimpleLight.vert fs FS_SimpleLight = shaders/SimpleLight.frag sh SimpleLight = VS_SimpleLight & FS_SimpleLight # Per-pixel lighting shader vs VS_PerPixelLight = shaders/PerPixelLight.vert fs FS_PerPixelLight = shaders/PerPixelLight.frag sh PerPixelLight = VS_PerPixelLight & FS_PerPixelLight # Per-pixel point light shader vs VS_PerPixelPointLight = shaders/PerPixelPointLight.vert fs FS_PerPixelPointLight = shaders/PerPixelPointLight.frag sh PerPixelPointLight = VS_PerPixelPointLight & FS_PerPixelPointLight