Make your game look as good as possible. Incorporate as many lighting and shading effects as are appropriate to your game. You must incorporate a vertex or pixel shader in some way. You must do shadows of some form. You must use multiple textures, preferably with some form of multi-texturing (which can be computed in a pixel shader).
It is not necessary to have a complete world model - just enough to demonstrate your effects.
Sept 29, 5pm | Goals |
Oct 13, 5pm | Demo |