CS679 - Computer Game Technology
Course Policies
Note: These policies are always subject to amendment.
Requirements and Grading
There are two primary grading units in this course, both of which are
important to satisfactory completion:
- There will be a midterm and final exam. Roughly 40% of the grade will
depend on these exams.
- Throughout the course students will work in small groups on a game
development project. There will be several sub-parts, one due about
every two weeks, each of which will be graded separately.
All programming projects must compile and run on Windows 2000 machines in
the instructional labs. If it doesn't run, it doesn't get graded.
Late Policy
- Projects
- Project sub-parts will be accepted up to one week late, with a
penalty of 10% per day: 10% of the grade that would have been
given is subtracted each day.
Collaboration
Students will be required to work in groups of 2-4 people. All members of
the group will receive the same project grade, unless there is evidence
indicating that other action should be taken. At various points in the
semester, students will be asked to rate their fellow group members with
the intent of motivating equal effort across a group.
The purpose of working in groups is to generate more sophisticated games
without over-burdening individual students.
This course will most likely encourage people to create the best game they
can, which is good, but it should not consume all available time.
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