Goals for Team Gentoo's 3rd deadline
Goals
- Create a model loading mechanism for a standard model type
- Make the level terrain height mapped
- Create models for player, enemies and environment
- Apply simple tesselation to the models. Since they'll all be basically the same distance from the camera just cull what the player cannot see.
- Apply tesselation to the world using the same method as above for the same reasons.
- Any overflow goals from Phase 2
- *ADDED AFTER MEETING* Create a level design tool